Perhaps a small thing to some, but odd to my own ears, and hopefully something that can be patched. ![]() During my time with the game, several music tracks during battle would repeatedly fade out after a paltry 20-30 seconds, rather than looping organically. Unfortunately, I’m less keen on a few other critical aspects of Front Mission 1st: Remake’s overall package. Perhaps I’m an easier please, but not once have I gazed upon these prettier renditions of mobile war machines and seen anything less than mobile war machines.Ī handful of times, I’ve looked up how specific battlefields appeared in the SNES/PS1/DS versions of the game, and there were instances in which I did walk away thinking Front Mission 1st: Remake’s added detail is somewhat marred by a more sterile composition. Environmental details positively shine, although I’ve seen mentioned that the newly-remodeled Wanzers come off as less grunge-industrial, as they once were, and more toy-like. There’s a certain undeniable slickness to Forever Entertainment’s graphical makeover. ![]() Front Mission’s characters, conventionally, don’t have quite enough presence for my taste at least they ooze style.īut whereas the story hasn’t gotten any added frills (unless we count the nifty second campaign, which dates back to the 2007 Nintendo DS port), the visuals are better than ever. Does it hold up especially well nearly 28 years later? Or perhaps the more operative query is, ‘Has the game’s remake enhanced the somewhat threadbare presentation?’ Yes, it holds up decently no, the story hasn’t been given any extra flair, nor fleshed out more with an upsized script that could have helped the cast spring to life a little more. But the focus, through it all, is about the effects of war on not just the warriors, but the people caught in the crossfire. The plot thickens, especially in the back half of the game, with ample intrigue. Front Mission 1st: Remake centers on the debut installment’s clash over control of Huffman Island, a key strategic location in the Pacific Ocean. Clearly, the tone had shifted to ‘more robots’ following the first game’s success.Īnd so began the saga of the struggle between the Oceania Cooperative Union and the Unified Continental States, two superpowers whose armies are chiefly composed of giant robots called ‘Wanzers’, piloted by skillful soldiers like OCU captain Royd Clive. A few years later, with Front Mission 2 in the works, Square bought G-Craft in full. Per developer interviews on Front Mission’s inception, Squaresoft was rather against supporting the project at the start ‘no robots’ was their refrain. Toshiro Tsuchida - who, in addition to envisioning Front Mission, would go on to bring Arc the Lad to life as well - helmed the team at G-Craft. ![]() As it happens, the original Front Mission was the inaugural instance. But in the early 1990s, it was a foreign notion. These days, Square Enix works with external development studios on a routine basis. This is about Front Mission 1st: Remake, which is - naturally - a remake of the first entry in the most mecha-infused series to ever hit the SRPG scene. But this review isn’t an annual retrospective - there’s an RPG of the Year podcast for that. The fact that I feel slightly guilty for not spending more time listing several other prime examples of this resurgence in strategic role-playing entertainment is just further testament to 2022’s tactical goodness.
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